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The
fast pace and unpredictably of backgammon makes it one of the world’s
most popular games. Combining the elements of luck and skill is
what it takes to be a great online backgammon player. For those
who don’t know how to play the game, don’t worry, it
is not that difficult and with this simile breakdown of the backgammon
rules you should be well on your way to be a top online
backgammon player in no time.
The
Backgammon Race
Backgammon is nothing more than a race to get all your pieces into
your home board and then off before your opponent does so. Obviously
much happens on the way but that still is the ultimate goal. In
Online Backgammon
a lot of people come unstuck when it comes to the backgammon race
because they don't appreciate the situations in which to race. There
are no hard and fast backgammon rules about this so probably best
to use common sense.
Given
this you can elect to follow a backgammon race strategy where all
you do is try to get your pieces home as soon as possible without
being hit, trapped or stuck along the way. The further you are in
the count the more desirable this is because you just want to get
out of there and start bearing off. Your opponent will probably
try to counter though by playing a back-game which could hurt him
when it comes to his backgammon race.
If
it is a full-on race that you have to work out what the various
pip counts are. For instance a piece on the bar is 25 pips away
from bearing off. A roll of 6-6 is worth 24 pips. The pip count
is how many pips a player is from victory. If that is about even
it will come down to the dice.
The
pip count gives you a good idea of who is ahead
in the match and by what extent. Many online backgammon players
ignore the pip count (see
backgammon glossary).
Objective
of Backgammon
Simply put, each player has 15 pieces or checkers as they are referred
to and get all of them home before the other person. You can only
start bearing off if all of your pieces are first in your home board.
This is the same in online backgammon. Infact most of the backgammon
rules are the same for online backgammon.
How
Backgammon Begins
The backgammon rules
are pretty straight forward. Each player begins with their 15 pieces
set up exactly the way as their opponent. In online backgammon you
don’t have to worry about setting up the board as it is done
for you.
Every
turn the players rolls the dice and moves his pieces as dictated
to by them. The idea is to try and bring all your pieces home while
trying to prevent the other player by doing the same. To see who
goes first both players throw a single die and the one with the
higher number takes both of those numbers to form his opening roll.
If both dice are the same the players keep rolling until this isn’t
the case. After that the players alternate rolling two dice.
Some
people play that if both players roll the same number when determining
to see who goes first the stakes are automatically doubled.
What
the Dice Mean
The numbers rolled by the dice dictated how many
spaces the player can move. If the roll is 1-6, the player can move
two separate pieces one and six points or pips as they are referred
to. The player could also advance a single piece by seven points.
One
of the more well known backgammon rules is that in the event of
rolling a double which means both dice show the same number the
player has the ability to move four times the number shown on the
dice and any combination of this. Hence the value of rolling a double-six.
If
it was 3-3 the player has 12 points to play with which means moving
two pieces six each or one three and one nine. He could move two
three points each and one six or move four pieces three each.
Moving
the Backgammon Pieces
You can not land on a point where your opponent has two or more
pieces already there. Having two or more pieces on a single point
is known as making a point. A made point can contain as many pieces
as possible. A number of made points in succession is known as a
prime.
In
the event of him having a single one if you land on that point you
hit him and that piece goes off the board and try to get back on
the board via your home board.
One
of the cardinal backgammon rules is that the pieces can only move
forward.
If
a player can, he has to use both of the numbers rolled. If either
can be done but not both the larger one must be taken. In the event
of a player being unable to do either number he loses his turn.
Hitting
Blots and Re-entering the Backgammon Board
A single opposition checker is known as a blot. If you land on the
point where the blot is you are said to have hit it and it leaves
the board and is placed on the board. A player can not move any
of his pieces until all pieces from the bar are back on the board.
This is one of the more famous backgammon rules.
A
player re-enters via the opponent’s home board.
Bearing
Off
As soon as a player has all of his checkers in his home board he
can start bearing off. If there are no checkers on the point as
rolled you must move a checker from a higher point. If there are
no checkers on higher point you can remove one from the highest
point available.
A
player is under no compulsion to bear off and can advance his pieces
as opposed to bearing them off.
Doubling
Doubling is an interesting concept in backgammon
and one of the more interesting backgammon rules. The doubling cube
begins in the middle of the board and either player has the option
to double first. If the opponent accepts they are now playing for
double the stakes of what they were previously. In return for accepting
the double he takes possession of the doubling cube and now only
he can next offer a double. It now shifts back and forth in the
event of future doubles. If he declines he immediately forfeits
the game at the stakes for which they were playing. This is one
of the more sophisticated backgammon rules to master.
Even
though it has a maximum of 64 on it, the amount
of times the doubling cube can be passed back and forth in a game
is infinite.
Gammons
and Backgammons
If a player wins the game before his opponent has bared off a single
one of his checkers that is known as a gammon and the victorious
player wins double whatever the stakes they were playing for. If
a player wins and the losing player still has a checker on the bar
or in the winner’s home board that is known as a backgammon
and the victorious player wins triple whatever the stakes they were
playing for
At
the end of the game, if the losing player has borne off at least
one checker, he loses only the value showing on the doubling cube
(one point, if there have been no doubles). However, if the loser
has not borne off any of his checkers, he is gammoned and loses
twice the value of the doubling cube. Or, worse, if the loser has
not borne off any of his checkers and still has a checker
on the bar or in the winner's home board, he is backgammoned and
loses three times the value of the doubling cube.
Alternate
Backgammon Rules
Like many games, backgammon has some rules which while aren’t
official many players adhere to. If you contemplate playing with
these please discuss them with your opponent beforehand so both
players are clear on the rules.
When
it comes to online backgammon the person making the table has the
option to select the backgammon rules he wishes to play with and
it is up to the player opting to join that table to be aware of
the backgammon rules being played under before agreeing to play.
Backgammon
Rules of thumb
This is more for when playing face to face than online backgammon
but both dice must land flat on the board on the player’s
right hand board. If this is not the case the player must re-roll
both dice. It is up to the players how strict they are on this.
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