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It is said that there
is no strategy that would aid one in winning at Bingo because the
game is pure chance. However, like every game this is not completely
true. There are a few strategies that one could follow in order
to increase their chances of being successful or more consistent
in your winnings.
Stock Market strategist and mathematician Joseph E. Grainville has
directed the power of his analytical mind towards uncovering patterns
and strategies for the game of Bingo. After years and years of research,
Granville has actually developed a competitive edge that actually
allows players to beat their luck at the game of Bingo.
Techniques: Grainville
has come to the conclusion that patterns, which any average player
would be unaware of, exist in the game of Bingo. Although this may
sound impossible, Grainville studied thousands of games and realized
that yes in fact, every game follows a distinctive pattern, which
in turn, can be used to a players advantage and beating the odds
in Bingo is actually a reasonable feat. Grainvilles techniques are
very simple, no giant calculations or complicated figuring is needed.
He has developed a step-by-step procedure that any player can use
to turn their game of Bingo into their favor.
Card Selection:
The first step to becoming a successful player is card selection.
Grainville has found fundamental relationships between the master
boards numbers and winning Bingo numbers. Grainville found that
most players, when choosing their cards, work against themselves
by using the wrong methods to do so. Grainville can show you how
to increase in your winnings simply by choosing a greater number
of wining cards.
Money Strategy: You may be a player,
like so many, who believes that playing more cards at a time will
absolutely increase your odds at winning Bingo. Well according to
Grainville this is not true. He believes that you can actually increase
your odds at winning big when you play fewer cards in many scenarios.
Keep reading if you would like to
discover Grainvilles theory at work and become a truly efficient
winner at Bingo.
Critics will agree that finding
a theory to beat a pure chance game like Bingo is a fantasy. However,
after years of study this fantasy has become a reality with Grainville.
Since nobody can tell which balls will be drawn next the game is
considered completely random. This is where Grainville found his
theory, with defining the term random. There is far more than meets
the eye when studies random behavior. The unyielding structure of
mathematical probability aids in this argument.
In a typical Bingo game there are
75 balls to draw from. Therefore there is a 1 in 75 chance that
any particular number will be drawn, at first draw, every number
has an equal chance at being drawn. This is called a uniform distribution.
Here lies the solution to converting a hopeless situation into a
series of methodical solutions that will aid in selecting the best
Bingo cards. Since all numbers drawn in uniform distribution will
ultimately fall into an expected pattern directed by the laws of
probability this theory will work. According to Grainville three
things will have a strong tendency to occur when all the balls come
out of the machine at random; Firstly, there must be an equal amount
of numbers ending with 1, 2, 3, etc. Next, even and odd numbers
must be apt to balance and finally, high and low numbers must be
likely to balance as well.
If the distribution does not meet
these requirements then there is said to be a bias and the sample
is not considered random. There is one more test used to distinguish
randomness, which is an effective application for those trying to
beat Bingo odds.
“As a random sample is increased
I size, it gives a result that comes closer and closer to the population
value” - L.H.C. Tippet. This quote is a good way to describe
the fourth test of randomness. In Bingo terms, what this quote means
is that the “population” is represented by the 75 numbers
in a Bingo game. The average number of the population of a Bingo
game is 38 (from 1-75). As the game progresses the average of the
numbers called will progressively reach 38, although the first few
numbers called may not average 38. The average Bingo game consists
of 12 calls before a winner if established. Therefore being aware
of the average population is key information when selecting Bingo
cards.
When playing Bingo, it is essential
for you to carefully regard the first ten numbers that are showing
on the master board. More often than not, you will notice that there
will be prevalence of numbers ending with different digits. This
is the most important feature of the first ten numbers called and
shows the player the importance of focusing on the master board
when selecting cards. As most Bingo games only last up to 10 –
12 called numbers, you will quickly improve your chances of winning
if you select a card that is full of numbers ending with different
digits.
Probability and Digit Endings. When
drawing numbers at random, the first characteristic of uniform distribution
comes into play. We expect that there is an equal number of numbers
ending in 1, 2, 3, etc. As we mentioned earlier, a Bingo game typically
lasts 10 –12 draw, therefore the laws of probability governing
a sample drawing of 10 out of 75 balls would demonstrate a high
tendency for drawing a ball ending with 1, one ending with 2, one
with 3, etc. until almost all 10 digits are represented. If the
first number drawn is I – 18, then the probability of drawing
another ball ending with an 8 is lower than drawing a ball ending
with 1, 2, 3, 4, 5, 6, 7, 9 or 0 (due to simple probability laws).
Every Bingo card consists of one
free square in the middle of 24 numbered spots. Of these 24 spots
16 of them are considered strategic squares. The remaining squares
are called dead squares. The majority of all winning Bingo cards
consist of numbers being drawn that occupy these 16 squares. The
only time the dead squares are helpful in winning a pot is when
the bingo is made the “hard way”. This is when 5 straight
horizontal or vertical numbers are made. Special games normally
require the use of the strategic squares. Therefore when choosing
a card take into account the numbers placed primarily in the strategic
squares.
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