Choosing a table
Before playing the game, you'll need to find an appropriate
table at which to play. If you're a newcomer to this process,
there are a few items to keep in mind. You'll want to pay
attention to several details about each table that you approach.
The most important item is the sign declaring betting limits.
Both the minimum and the maximum allowable bets should be
clearly posted on a sign on the table-top. Look around to
find a table that suits your bet sizes. Often, you'll find
that the lower limit ($3 or $5) tables are quite crowded.
In most casinos, the signs are color-coded to match the minimum
bets posted on them: Red for $5, Green for $25, and Black
for $100 minimum tables. Next, you'll want to make sure that
the table you have selected is actually for blackjack, and
not another of the various table games offered at the casino.
Blackjack tables will almost certainly have the phrase "Blackjack
pays 3 to 2" printed on the table felt. The next item
to observe is the type of game being dealt. Beginners are
usually better off playing the "shoe" games where
6 or 8 decks are used. The advantage for beginners in this
game is that all of the player's cards are dealt face-up in
front of each player, and the dealer can help with playing
questions and decisions. Notice: Once you become proficient
at the game, you might want to switch to a game with fewer
decks. The casino's advantage is lower with fewer decks in
play. But for now, let's stick with the multi-deck games for
the ease-of-play advantage.
Buying
chips
Once you are seated at a table, you'll need to purchase some
chips from the dealer for your bets. Wait for a break in the
action, and place your cash out in front of you on the table
felt. (Some casinos might make you wait until the dealer shuffles
to join the game.) An appropriate buy-in amount is anywhere
from 10 to 20 times your average bet. If you are a $5 bettor,
this means a buy-in of $50-$100 is typical. Don't try to hand
your cash to the dealer. For security reasons, he can't take
anything from your hands. Simply lay the cash on the table;
he'll pick it up and change it for an equal value of playing
chips. You won't be getting any change back either. He'll change
the entire amount, push the chips across the table to you, and
then drop the cash into a slot in the table top. Chip colors
are fairly standardized in the casino industry, with red chips
representing $5, green chips representing $25, and black chips
representing $100. You'll also see $1 value chips (usually white)
or $1 tokens (silver) on the table as well. Some casinos also
use a $2.50 chip that is usually pink in color. Chip colors
above the $100 denomination vary widely, with purple a common
choice for $500 chips. Take a quick look at the chips to make
sure that you know the values, and that you were given the correct
amount for your cash. If you have any questions, just ask the
dealer. Part of his job is to help players learn the game.
Making
a bet
On the table felt in front of your position, you'll find a circle
or box for your bets. Before each hand begins, place your desired
bet into the circle in one stack. If you are betting multiple
denominations of chips, place the larger valued chips on the
bottom of the stack, and the smaller value chips on top. Once
the cards have been dealt, you aren't allowed to touch the bet
in the circle. If you need to know how much you have bet for
doubling or splitting (explained later), the dealer will count
down the chips for you. Once the hand is over, the dealer will
move around the table to each position in turn, paying winners
and collecting the chips from losing hands. After the dealer
has paid you, you can remove your chips from the circle, and
place your next bet. If you want to let your winnings ride,
you'll need to form one stack of chips from the two or more
stacks on the table after the dealer pays you. Remember, big
chips should be placed on the bottom.
Cashing
in
When you're finished playing, you'll want to take your chips
to the cashier to exchange them for cash. If you have groups
of smaller denomination chips in front of you, the dealer will
probably want to "color up" your chips. This simply
means exchanging groups of smaller denomination chips for larger
valued chips. Wait until the end of a hand, then simply push
your chips out in front of you between the betting boxes, so
it can't be confused for a bet. The dealer will count down the
chips, and return to you a smaller stack of chips of equal value.
You can take these to the cashier for cash, or to another table
for more play.
Premise of the game
The basic premise of the game is that you want to have a hand
value that is closer to 21 than that of the dealer, without
going over 21. Other players at the table are of no concern.
Your hand is strictly played out against the hand of the dealer.
The rules of play for the dealer are strictly dictated, leaving
no decisions up to the dealer. Therefore, there is not a problem
with the dealer or any of the other players at the table seeing
the cards in your hand. Indeed, if you're playing at a shoe
game, the player cards are all dealt face up. In any event,
when you're just learning to play, don't hesitate to show the
dealer or other players your cards and ask questions.
In
blackjack, the cards are valued as follows:
An Ace can count as either 1 or 11, as demonstrated
below.
The cards from 2 through 9 are valued as indicated.
The 10, Jack, Queen, and King are all valued at 10.
The suits of the cards do not have any meaning in the game.
The value of a hand is simply the sum of the point counts of
each card in the hand. For example, a hand containing (5,7,9)
has the value of 21. The Ace can be counted as either 1 or 11.
You need not specify which value the Ace has. It's assumed to
always have the value that makes the best hand. An example will
illustrate: Suppose that you have the beginning hand (Ace, 6).
This hand can be either 7 or 17. If you stop there, it will
be 17. Let's assume that you draw another card to the hand and
now have (Ace, 6, 3). Your total hand is now 20, counting the
Ace as 11. Let's backtrack and assume that you had instead drawn
a third card which was an 8. The hand is now (Ace, 6, 8) which
totals 15. Notice that now the Ace must be counted as only 1
to avoid going over 21.
A
hand that contains an Ace is called a "soft"
total if the Ace can be counted as either 1 or 11 without the
total going over 21. For example (Ace, 6) is a soft 17. The
description stems from the fact that the player can always draw
another card o a soft total with no danger of "busting"
by going over 21. The hand (Ace,6,10) on the other hand is a
"hard" 17, since now the Ace must be counted as only
1, again because counting it as 11 would make the hand go over
21.
The
deal of the cards
Once all the bets are made, the dealer will deal the cards to
the players. He'll make two passes around the table starting
at his left (your right) so that the players and the dealer
have two cards each. (European and Australian players: See exception
at the bottom of this section.) The dealer will flip one of
his cards over, exposing its value.
In
the shoe games, the players cards will be dealt face-up, and
the players are not allowed to touch the cards. If you're just
beginning, you'll probably want to start at the shoe game where
you don't have to worry about handling the cards.
In
the hand-held games, the player's cards are dealt face down,
and the players pick up the cards. When handling the cards in
a hand-held game, here are a few important things to remember.
You
are only allowed to touch the cards with one hand. If you're
a poker player, this can take some effort to break old habits!
You must keep the cards over the table.
Any cards that the dealer subsequently deals to your hand must
be left on thetable, not added to the cards in your hand.
Once the cards are dealt, play proceeds around the table, starting
at the first seat to the dealer's left, also called first base.
Each player in turn indicates to the dealer how he wishes to
play the hand. The various player decisions are covered in their
own section below. After each player has finished his hand,
the dealer will complete his hand, and then pay or collect the
player bets.
Now,
the exception I mentioned: Some casinos, mostly in Europe, give
the dealer only one card face up until all the players have
finished their hands. The dealer then deals his second card,
and finishes his hand. This is called the European No Hole Card
rule. This can change a player's strategy if, and only if, the
dealer collects all player bets in the event of a dealer blackjack.
Some casinos that deal only one card at first to the dealer
will refund any double-down or split bets if the dealer turns
out to have a blackjack. This type of no hole card rule does
not have any effect on the player's optimal strategy, and should
not be described as European No Hole Card rules.
How the dealer plays his hand
The dealer must play his hand in a specific way, with no choices
allowed. There are two popular rule variations that determine
what totals the dealer must draw to. In any given casino, you
can tell which rule is in effect by looking at the blackjack
tabletop. It should be clearly labeled with one of these rules:
"Dealer
stands on all 17s":
This is the most common rule. In this case, the dealer must
continue to take cards ("hit") until his total is
17 or greater. An Ace in the dealer's hand is always counted
as 11 if possible without the dealer going over 21. For example,
(Ace,8) would be 19 and the dealer would stop drawing cards
("stand"). Also, (Ace,6) is 17 and again the dealer
will stand. (Ace,5) is only 16, so the dealer would hit. He
will continue to draw cards until the hand's value is 17 or
more. For example, (Ace,5,7) is only 13 so he hits again. (Ace,5,7,5)
makes 18 so he would stop ("stand") at that point.
"Dealer hits soft 17": Some casinos use this rule
variation instead. This rule is identical except for what happens
when the dealer has a soft total of 17. Hands such as (Ace,6),
(Ace,5,Ace), and (Ace, 2, 4) are all examples of soft 17. The
dealer hits these hands, and stands on soft 18 or higher, or
hard 17 or higher. When this rule is used, the house advantage
against the players is slightly increased.
Again, the dealer has no choices to make in the play of his
hand. He cannot split pairs, but must instead simply hit until
he reaches at least 17 or busts by going ver 21.
What is a Blackjack, or a natural?
A blackjack, or natural, is a total of 21 in your first two
cards. A blackjack is therefore an Ace and any ten-valued card,
with the additional requirement that these be your first two
cards. If you split a pair of Aces for example, and then draw
a ten-valued card on one of the Aces, this is not a blackjack,
but rather a total of 21. The distinction is important, because
a winning blackjack pays the player odds of 3 to 2. A bet of
$10 wins $15 if the player makes a blackjack. A player blackjack
beats any dealer total other than a dealer's blackjack, including
a ealer's regular 21. If both a player and the dealer make blackjack,
the hand is a tie or push.
The
dealer will usually pay your winning blackjack bet immediately
when it is your turn to play. In the face down games, this means
that you should show the blackjack to the dealer at that time.
Some casinos may postpone paying the blackjack until after the
hand is over if the dealer has a 10 card up and has not checked
for a dealer blackjack. Other casinos check under both 10 and
Ace dealer upcards, and would therefore pay the blackjack immediately.
Regardless, when you are dealt a blackjack, turn the cards face
up, and smile. It only happens about once every 21 hands, but
it accounts for a lot of the fun of the game.
The
Player's Choice Surrenderes |
We start with one of the least common decisions, but it is appropriate
to begin with surrender, because this decision must be made
before any other choice about playing your hand. Not every game
offers surrender, and those that do fall into two categories
which bear expanation: Early vs Late.
Surrender
offers you as a player the choice to fold your hand, at the
cost of half of the original bet. You must make that decision
prior to taking any other action on he hand. For example, once
you draw a third card, or split, or double down, surrender is
no longer an option.
The
two varieties of surrender,
early and late, differ only in the way a dealer blackjack is
handled. In an early surrender game, a player may choose to
surrender before the dealer checks his cards for a blackjack,
offering a cheap way out even if the dealer turns out to have
a blackjack. Because this offers a healthy advantage to the
player, this version (early surrender) is rarely offered. The
much more common variation is late surrender, where the dealer
checks for blackjack first, and then only if he does not have
blackjack will allow players to surrender their hands. Surrender
is a nice rule to have available for players who use it wisely.
Unfortunately, many players surrender far too many hands. If
you play in a gamewith surrender, use the Strategy Engine to
determine when surrender is the appropriate play. To see how
bad a hand must be to properly be surrendered, consider the
following: To lose less with surrender, you must be only 25%
likely to win the hand (ignoring pushes). That is, if you lose
75% of the time, and win only 25% of the time, your net loss
is about 50% of your bets, equal to the amount you'll lose guaranteed
by surrendering. So, learn to use the surrender option, but
make sure you know when it is appropriate.
It's
worth mentioning again that the vast majority of surrender is
LATE surrender, after the dealer checks for BJ. Make sure you
choose the right option over on the Strategy Engine.
Hitting/Standing
The most common decision a player must make during the game
is whether to draw another card to the hand
("hit"), or stop at the current total
("stand"). The method you use to indicate your decisions
to the dealer depend on which kind of game you are playing.
In
the face-up shoe game, you indicate that you want another card
by tapping the table behind your cards with a finger. You'll
be required to make the hand signals, rather than just announcing
"hit" or "stand" to the dealer. This is
to eliminate any confusion or ambiguity in what you choose,
and also for the benefit of the ever-present surveillance cameras.
If you go over 21, or "bust", the dealer will collect
your bet, and remove your cards from the table immediately.
When you decide to stand, just wave your hand in a horizontal
motion over your cards.
In
the face-down game, things are a little different. You'll hold
the first two cards with one hand. To draw another card to your
hand, simply scrape your cards across the table felt lightly.
Watch another player at first to see how this works. The dealer
will deal your additional cards on the table in front of your
bet. Add them to your total hand value, but leave the actual
cards on the table. If you go over 21, just toss the two cards
in your hand face up on the table. The dealer wil collect your
bet, and discard your hand. When you decide to stand, you should
tuck the two cards you are holding face-down under the chips
that you have bet. This can be a bit tricky the first few times.
Don't pick up the bet to place the cards underneath. Remember,
once the cards are dealt, you can't touch the chips in the circle.
Simply slide the corner of the cards under the chips.
The
descriptions are a lot tougher than the actual play. Just pay
attention to what other players are doing and you'll fit right
in.
Doubling
Down
Among the more profitable player options available is the choice
to "double down". This can only be done with a two
card hand, before another card has been drawn. Doubling down
allows you to double your bet and receive one, and only one,
additional card to the hand. A good example of a doubling opportunity
is when you hold a total of 11, say a (6,5) against a dealer's
upcard of 5. In this case, you have a good chance of winning
the hand by drawing one additional card, so you might as well
increase your bet in this advantageous situation. If you are
playing in a face-down game, just toss the two cards face-up
on the table in front of your bet. In either type of game, add
an additional bet to the betting circle. Place the additional
bet adjacent to the original bet, not on top of it. The dealer
will deal one additional card to the hand. In the face-down
game, he'll probably tuck it face-down under your bet, to be
revealed later.
Players
are allowed to double down for any amount up to the original
bet amount, so you could double down "for less" if
you wanted. Just remember that you do give up something for
being allowed to increase your bet: the ability to draw more
than one additional card. If the correct play is to double down,
you should always double for the full amount if possible.
The
question of when it is appropriate to double down is easily
answered by using the Blackjack Basic Strategy Engine.
Splitting Pairs
When you are dealt a matching pair of cards (remember, ignore
the suits), you have the ability to split the hand into two
separate hands, and play them independently. Let's say you are
dealt a pair of eights for a total of sixteen. Sixteen is the
worst possible player hand, since it is unlikely to win as is,
but is very likely to bust if you draw to it. Here's a great
chance to improve a bad situation.
If
you are playing a hand-held game, toss the cards face-up in
front of your bet just like a double down. Then, in either type
of game, place a matching bet beside the original bet in the
circle. Note that you must bet the same amount on a split, unlike
a double-down, where you are allowed to double for less. The
dealer will separate the two cards, and treat them as two independent
hands. Let's say you draw a 3 on the first 8, for a total of
11. Many casinos will allow you to double down on that hand
total of 11 at this point. When this is allowed, the rule is
called "Double after Split", predictably enough. Regardless,
you can play the first hand to completion, at which point the
dealer will deal a second card to the second hand, and you can
begin making play decisions on it.
If
you get additional pairs (in the first two cards of a hand),
most casinos will allow you to resplit, making yet another hand.
The most common rule allows a player to split up to 3 times,
making 4 separate hands, with 4 separate bets. If double after
split is allowed, you could have up to 8 times your initial
bet on the table if youchose! Some casinos restrict resplitting,
and some allow unlimited splitting. Another fine point is that
you are allowed to split any 10-valued cards, so you could split
a (Jack, Queen) hand. However, this is usually a bad play: Keep
the 20.
The
other complication for pair splits concerns splitting Aces.
Splitting Aces is a very strong player move, so the casino restricts
you to drawing only one additional card on each Ace. Also, if
you draw a ten-valued card on one of your split Aces, the hand
is not considered a Blackjack, but is instead treated as a normal
21, and therefore does not collect 3:2 odds. Some casinos allow
resplitting Aces if you draw another, while many do not allow
resplitting Aces although they often do allow resplitting of
any other pairs. With all these restrictions, you may wonder
whether it makes sense to split Aces. The answer is a resounding
YES. Always split pairs of Aces.
For
accurate pair splitting advice, consult the Blackjack Basic
Strategy Engine.
Insurance and Even Money
Insurance is perhaps the least understood of all the commonly
available rules for Blackjack. This is not necessarily a bad
thing because the insurance bet is normally a poor bet for the
player, with a high house advantage. However, that's not always
the case. So, here we go:
If
the dealer turns an up-card of an Ace, he will offer "Insurance"
to the players. Insurance bets can be made by betting up to
half your original bet amount in the insurance betting stripe
in front of your bet. The dealer will check to see if he has
a 10-value card underneath his Ace, and if he does have Blackjack,
your winning Insurance bet will be paid at odds of 2:1. You'll
lose your original bet of course (unless you also have a Blackjack),
so the net effect is that you break even (assuming you bet the
full half bet for insurance.) This is why the bet is described
as "insurance", since it seems to protect your original
bet against a dealer blackjack. Of course, if the dealer does
not have blackjack, you'll lose the insurance bet, and still
have to play the original bet out.
In
the simplest description, Insurance is a side-bet, where you
are offered 2:1 odds that the dealer has a 10-valued card underneath
("in the hole"). A quick check of the odds yields
this: In a single deck game, there are 16 ten-valued cards.
Assuming that you don't see any other cards, including your
own, the tens compose 16 out of 51 remaining cards after the
dealer's Ace was removed. For the insurance bet to be a break-even
bet, the hole card would have to be a ten 1 out of 3 times,
but 16/51 is only 1 in 3.1875.
The
situation is often thought to be different when you have a Blackjack.
The dealer is likely to offer you "even money" instead
of the insurance bet. This is just the same old insurance bet
with a simplification thrown in. Let's ignore the "even
money" name, and look at what happens when you insure a
Blackjack. Let's say you bet $10, and have a Blackjack. You
would normally collect $15 for this, unless the dealer also
has a blackjack, in which case you push or tie.
Let's assume that the dealer has an Ace up, and you decide to
take insurance for the full amount, or $5.
Now, two things can happen:
1) The dealer has a Blackjack. I tie with the $10, but collect
2:1 on the $5 insurance bet for a total profit of $10.
2) The dealer does not have Blackjack. I lose the $5, but collect
$15 for my BJ. Total profit, again $10.
In either case, once I make the insurance bet, I'm guaranteed
a profit of $10, or even money for my original bet.
So, casinos allow me to eliminate the insurance bet altogether,
and simply declare that I want even money for my blackjack when
the dealer has an Ace showing.
You're
probably thinking that sounds like a pretty good deal. You're
guaranteed a profit even if the dealer does have Blackjack.
Just remember that the guaranteed profit comes at a price. You'll
win more money in the long run by holding out for the $15, even
though you'll sometimes end up empty-handed. Nonetheless, many
players are adamant that they prefer to take even money when
offered. Just be aware that you're costing yourself money when
you make that choice.
The
basic strategy player should simply never take the insurance
bet, even the "even money" variety. Card counters
on the other hand can often detect situationswhere more than
one-third of the remaining cards are ten-valued, and the bet
is then a profitable one. So, unless you know the bet is favorable,
just ignore it.
Summary/Conclusion
That's really all there is to know. If you've never played the
game before, it can be a little intimidating at first. Just
sit down at a table with a friendly-looking dealer and give
it a try. After 10 minutes, all these details will be easy.
Like many things, it's easier done than said! Before you go
to the casino, you may want to try a few hands at the BlackjackInfo
Strategy Trainer.
Good
Luck!