Blackjack
Tutorial Lesson #4: Card Conting - How to Do It |
By now you've
chosen a counting system that you want to learn
and even though it may be different than the Hi / Lo Count which
I'm going to discuss here, the methods used to learn it are
the same. Just make adjustments where appropriate and you'll
do fine, but if you are confused or don't understand something,
then e-mail me.
The Hi / Lo counting system
assigns a "point" value to each type of card in a
deck. The first step in card counting is to memorize those values.
Here they are
| CARD |
POINT VALUE |
| 2 |
+1 |
| 3 |
+1 |
| 4 |
+1 |
| 5 |
+1 |
| 6 |
+1 |
| 7 |
0 |
| 8 |
0 |
| 9 |
0 |
| 10 |
-1 |
| j |
-1 |
| Q |
-1 |
| K |
-1 |
| A |
-1 |
A bit of simple math will show
you that there are, in a complete deck, an equal number of "plus"-valued
cards and "minus"-valued cards. This is called a "balanced"
count and since all cards are valued either 1 or 0, this is
also a "single-level" count.
The Power of Card Counting
The Hi / Lo count recognizes
that the cards 2 through 6 are of greatest value to the dealer,
since these cards turn the dealer's "stiff" hands
(12 - 16) which s/he must hit into good hands. For example,
a 5 turns a dealer's 12-16 into 17-21, consequently it is the
most important card for a dealer. On the other hand, an Ace
is most important to a player, since it's the key component
to a "blackjack" which pays 3 to 2. So, as "little"
cards are played, they are no longer available to the dealer
and since there are an equal number of plus- and minus-valued
cards in the deck, a "plus" count tells us that there
are a higher proportion of tens and aces left in the unplayed
portion of the deck. This situation is favorable for the player
since the chances for a blackjack have increased and doubling
or splitting situations stand a better chance of receiving a
high card.
Of course, a dealer has the
same chance of receiving high cards as you. But remember that
the dealer does not receive 3 to 2 for a blackjack, may not
double or split and must hit 16 or less. Also, as you will learn
in a later lesson, knowing the proportion of 10-valued cards
in the decks gives you the knowledge to make profitable insurance
bets.
Learning The Point Values
This is the only exercise you
will ever need to learn the point values of your counting system.
It's the one I use when I'm switching counts for a single-deck
game or back again to the one I use for multi-deck games. Just
take a deck of cards and begin turning them over one at a time
and recite the point value of each card. If a card is a plus-value,
I don't say "Plus 1"; I just say "one",
because it implies "plus" anyway. If a card is a minus-value,
I say "M 1", not "minus 1" because it saves
a syllable. For the "neutral" or zero-value cards,
I say nothing -- they are completely ignored for counting purposes
with the Hi / Lo system.
So, how does this look? Here's a quick
example
| Ace |
M-One) |
| 9 |
- |
| 5 |
(one) |
| 6 |
(one) |
| 7 |
- |
| King |
(M-one) |
| 2 |
(one) |
| 10 |
(M-one) |
Notice that I'm not keeping
track of the cards, but merely stating the point value of each.
You must practice this until you have the point values firmly
implanted in your mind but don't worry, it won't take long.
Single-Card Countdown
If you feel you know the point
values of each card in your system of choice by heart, you may
now begin to count down a single deck. Simply remove any three
cards without looking at them (to check your accuracy) and set
them aside. Now turn over cards one at a time and keep a running
total of their values. Remember your old algebra classes? If
you add +1 to -1 the result is 0. That applies here, so keep
it in mind as you go through the deck.
Here's an example:
| 1st |
Ace |
The count:
M-One |
| 2nd |
King |
M-two |
| 3rd |
10 |
M-three |
| 4th |
6 |
M-two (Make shure you know
why) |
| 5th |
Queen |
M-three |
| 6th |
5 |
M-two |
| 7th |
3 |
M-one |
| 8th |
6 |
Even (I don't use "zero") |
| 9th |
4 |
One (again, no "plus") |
Got it? Good. You're not very
fast yet, are you? Well, don't worry about that; we'll work
on speed later. When you've completed the deck, the count should
be off by the value of the three cards we set aside in the beginning.
Look at those cards, check your accuracy, shuffle and begin
again. Get into the habit of removing three cards every time
you do any counting exercises since they will keep you from
fooling yourself when you make a mistake.
For now the key is accuracy;
keep at this until you can go through a deck three or four times
in a row without mistakes. What you have learned here is called
the "running count". Next time we'll work on speeding
up your ability to count; can you believe I'll have you zipping
through a deck in less than 20 seconds? The babes really love
that at parties...
Homework
Continue testing yourself on
basic strategy by doing the Basic Strategy Reconstruction and
Basic Strategy Decisions exercises. You won't win if you can't
play proper basic strategy.
Begin learning the point values
of your chosen system and when you know them by heart -- and
only then -- start doing single-card countdowns of one deck.
See you here next time. Practice!