Mah
Jongg Beginners Guide and Rules to Asian gambling |
Although the game
Mah Jongg as it is generally played today can
only be traced back to the end of the last century, the line
of games that evolved to Mah Jongg is long and extensive. From
around 800 AD card games were played which
resembled the way Mah Jongg is played, in the fact that you
have to collect Chows, Pungs and Kongs.
The cards used in these games resembled the money used in those
days.
It was not before the turn of this century until the
West got a glimpse of Mah Jongg, when it was introduced in the
international colony of Shanghai and from then onwards in the
USA, Japan and finally Europe. When it was introduced
in the West, it was claimed that it's origins were shrouded
in the mists of time, but most evidence seems to point to the
game being developed in the late 1800's in the Ningpo area of
China.
Most books on Mah
Jongg published early this century confirm this. During those
first years after its introduction a real craze developed around
Mah Jongg, but like all fashions it came and went. However,
recently a growing number of people are realizing the intellectual
challenge Mah Jongg poses and the beauty and excitement of the
game itself, indeed this growing trend has been explored in
a recent article that appeared in The
Wall Street Journal on the 8th September 1997.
Mah Jongg
Rules
The direction
in which the Game advances is always counter clockwise.
Flower and Season tiles are
never discarded, but always immediately Exposed above a player's
stake and the player is dealt a Loose Tile as a replacement.
The tiles in
the Kong Box including the Loose Tiles are only used as replacement
tiles for Flowers, Seasons and
Kongs. Otherwise they form no part of the Game.
A Chow is always three consecutive
tiles of the same suit, a Pung is always three identical tiles
and a Kong is always four identical tiles.
Whenever a player is dealt a
tile from the Wall or a Loose Tile, providing the tile is not
a Flower or Season and the tile does not enable the player to
complete a Kong, then the player does not have to show this
tile to the other players. Instead the player places the tile
on his or her stake and discards one of the tiles he or she
has on their stake, a player can discard a tile that they have
just picked up should they wish to do so.
Whenever a player is dealt a
tile from the Wall or a Loose Tile, and this tile is a Flower
or Season, then the player places the tile above his or her
stake for all other players to see and is then dealt the next
Loose Tile. If the same event happens again then the procedure
is repeated until the player does not draw a Flower or Season
tile. Rule 5 is then applied.
Whenever a player is dealt a
tile from the Wall or a Loose Tile, or uses a discarded tile
to make a Chow, Pung or Kong, then the player has to discard
one tile from his or her stake.
An Original Hand can only be
declared by East Wind.
A Standing Hand can be declared
by all players.
Whenever a player claims a tile
discarded by any of the other players for a Chow, a Pung or
a Kong, the player must show to the other players the combination
of tiles he or she made using the discarded tile. That is, the
player must place these tiles above their stake so they are
Exposed for all other players to see. The combination that the
player has achieved will be an Exposed Chow, Pung or Kong. If
the discarded tile is picked up and used to make an Exposed
Kong, then the player will need a replacement tile and accordingly
is dealt the next Loose Tile that is available. The player then
discards one tile from his or her stake and the Game continues
from this player, missing out the regular turns of players if
necessary.
Whenever a player claims a tile
discarded by any of the other players to complete a pair of
identical tiles AND to go Mah Jongg at the same time, the player
can keep the pair of identical tiles on his or her stake. A
player cannot pick up a tile discarded by any of the other players
to complete a pair of identical tiles and NOT go Mah Jongg at
the same time.
When two or more players claim
a discarded tile to make a similar combination of tiles (for
example, an Exposed Chow) and no other player claims the discarded
tile for a more valuable combination (for example, Mah Jongg),
then the player positioned nearest in the playing direction
to the player who discarded this tile, will get the tile. See
Precedences for further information.
A player can't change or take
back any of the combinations already Exposed on the table. There
is one exception, see rule 17.
A player can't use a tile discarded
by any of the other players to add to any of the combinations
already Exposed on the table.
A player can only make
a Chow in the following situations:
Exposed Chows
When the player to the immediate left of a player discards a
tile the player can pick this tile up to make a Chow - that
is, to make a combination of three consecutive tiles of the
same suit. A player cannot make a Chow by picking up a tile
that has been discarded by any other player than the player
that is to the immediate left of a player. The only exception
to this rule is explained in the next point.
If a player wishes to pick up
a discarded tile to make a Chow AND to go Mah Jongg at the same
time then a player can pick up a tile that has been discarded
by any player. If a player is not allowed to pick up the discarded
tile under these circumstances then see Precedences for further
information.
Note
In cases where a player wishes to pick up a discarded tile to
make an Exposed Chow and one of the other players wishes to
use the same discarded tile to make a more valuable combination
(for example, a Pung) then the other player will get the tile.
See Precedences for further information.
Concealed Chows
A Concealed Chow is a Chow that
a player may keep on their stake. This is because it is made
from tiles that the player has been dealt and therefore does
not have to be shown to the other players.
A player can claim a Pung in
the following situations:
Exposed Pungs
By claiming a tile that has
been discarded by any player to complete a combination of three
identical tiles.
Note
In cases where a player wishes to pick up a discarded tile to
make an Exposed Pung and one of the other players wishes to
use the same discarded tile to make a more valuable combination
(for example, Mah Jongg) then the other player will get the
tile. See Precedences for further information.
Concealed Pungs
A Concealed Pung is a Pung that
a player may keep on their stake. This is because it is made
from tiles the player has been dealt and therefore does not
have to be shown to the other players.
A player can claim a Kong in
the following situations:
Exposed Kongs
By picking up a tile that has been discarded by any player to
complete a combination of four identical tiles. The Kong must
be placed above the player's stake (Exposed) and one of the
tiles at the end of the Kong must be placed face downwards to
indicate that it is an Exposed Kong. The player must now be
dealt the next Loose Tile that is available.
If a player has already made
an Exposed Pung then the player can turn the Exposed
Pung into an Exposed Kong if the player is dealt a
tile (from either the Wall or a Loose Tile) that matches the
tiles in the Exposed Pung. In such cases the tile is added to
the end of the Exposed Pung and placed face downwards to indicated
that it is now an Exposed Kong. The player must now be dealt
the next Loose Tile that is available. This is the only exception
to rule 13. If, however, one of the other players can use this
tile to go Mah Jongg, then they get this tile and snatch the
Kong from the player.
Note
In cases where a player wishes to pick up a discarded tile to
make an Exposed Kong and one of the other players wishes to
use the same discarded tile to make a more valuable combination
(for example to go Mah Jongg) then the other player will get
the tile. See Precedences for further information.
Concealed Kongs
If a player already has a Concealed
Pung on their stake and they are dealt a tile (from either the
Wall or the Kong Box) that can turn this Concealed Pung into
a Concealed Kong, then the player can place the completed Kong
above their stake and the tiles at the ends of the Kong are
turned face downwards to indicate that this is a Concealed Kong.
A player can choose to wait with showing a Concealed Kong to
everybody else, if he or she wishes to do so. This player can
at a later stage during the Hand and only when it's his or her
turn, decide to put the Kong on the table. The player must now
be dealt the next Loose Tile that is available.
A player can claim a
Mah Jongg in the following situations:
If a player is dealt a tile
from the Wall or a Loose Tile and this tile is the tile that
a player requires to complete their Hand and go Mah Jongg.
By picking up a tile that has
been discarded by any player to complete their Hand and go Mah
Jongg. In cases where one or more players wish to use a tile
that has been discarded to go Mah Jongg then whichever player
can make the highest valuable combination of Mah Jongg will
be given the tile.
For further information see Precedences.
A completed Mah Jongg
consists of:
Four combinations of three (Chow
or Pung) or four (Kong) tiles plus a pair of
identical tiles.