This
game has been called Japan's national pastime,
a popular leisure activity played by as many as 50 million people
in Japan. Pachinko parlors are characterized by bright neon
signs, harsh lights, and military-style marching music, in which
players have the opportunity to win prizes.
Origin
and Play
Pachinko
is based on an early 20th century American pinball game called
Corinthian, known in Japanese as
"korinto gemu," which first came to Japan in
the 1920s. In Pachinko, however, the machine has been tilted
vertically so that player can sit down in order to play the
game.
The
balls are propelled up and then fall back toward the bottom
through a grouping of pins toward open slots. When a ball goes
into a scoring slot, the machine provides more balls. Any balls
that are left at the end of a session are taken back to the
counter where they are counted by machine. The player is given
a slip that shows the amount of the winnings. This slip can
then be exchanged for prizes.
Prizes
The
prizes given for winning are usually small items such as pickled
plums, cigarettes, or candy. A few parlors provide a wider range
of household products or electronic devices. Most pachinko parlors
also give out "special" prizes that can be turned in for cash.
These cash payments are not legal however, and often involve
underworld sources.
The
authorities generally tend to turn a blind eye to such practices.
Because the cash payoffs are illegal, they cannot take place
openly within the parlor itself; a pachinko player who elects
to receive such a "special" prize must take that prize somewhere
else to get the cash payment. Sometimes, the exchange is made
through what is literally a hole in a wall next to an alley.
There
are three main kinds of pachinko machines:
"Hanemono"
is considered the easiest to play. This kind of machine has
a central scoring slot with wing-like devices which open for
a short period under certain conditions so that the balls can
enter more easily.
"Deji-Pachi"
machines have payoffs that are controlled by a computer. Such
machines feature an electronic display in the center, which
is activated when a ball enters a particular slot. On deji-pachi
machines, placement of pins is of less important than on a hanemono
machine.
"Kenrimono"
machines are for serious players. The name refers to certain
"rights" which are earned in the course of play. Success on
such a machine requires a detailed knowledge of these "rights"
and how use them advantageously. Players can win large amounts,
but also lose a lot at these machines.
A
modest-sized pachinko parlor will have at least 100 machines
to choose from. Larger parlors may have 500 or more pachinko
machines.
Pachinko
is unique because the government does not control it. The government
tries to police it only by trying to tax pachinko parlor owners.
It is technically illegal for pachinko parlors to hand out money
directly to patrons, so they hand out tokens instead, which
can be redeemed for cash at nearby cashing stations outside
the shop, run by a separate token-redeeming business. Each pachinko
parlor sets its own machines any way its likes, although most
conform to the industry standard. The word on the street is
that the industry standard is roku wari gaeshi, or a sixty percent
return. Compare that to an over ninety percent return rate on
most Las Vegas slots, and you get a pretty good idea of just
how bad a gamble this game is.
Still,
it is a mesmerizing activity that promises nightly amusement
to those without a social life. In Japanese films and television
dramas, scenes of some exhausted husband going out to play the
game often follow scenes of domestic spats. Because pachinko
requires a considerable investment of time, beleaguered salarymen
can use the game to run from family responsibilities, demanding
girlfriends, the bullying section chief, the kids who refuse
to go to school, and the wife who finds pleasure in a different
game. In other words, the escape pachinko offers has untold
appeal.
And
the off-putting, miserable environment of the average pachinko
parlor makes most salarymen feel right at home. Housewives and
blue-collar workers may complain about the conditions of the
shop, but not the man who works in an office. Mr. White Collar
loves this stuff. And because playing pachinko is physically
grueling, salarymen feel less guilty if they win. After all,
they have worked hard for their winnings.
Pachinko
is unique because winning, or even dreams of
winning, is not really what pachinko is all about. That is why,
of all forms of gambling in Japan, none is so quintessentially
Japanese as pachinko. What repels foreigners—the noise,
the unnecessary steps involving steel balls and plastic boxes,
the smoke, the constant barking by attendants, the somewhat
pathetic and certainly masochistic act of staring for hours
into a machine at clicking ball bearings—is just what
attracts the (predominately male) Japanese customer.
Horse
racing is a weekend activity, and it attracts people who want
to make money. Toto and the lottery offer a chance to dream
about that one big score. Pachinko parlors are open every day,
offering a long vista of lonely gambling sessions to the escapist,
the masochist and the loner in each player. Judging by the enduring
popularity of the game, there is a lot to appeal to.