The
fundamental theorem of poker
The fundamental theorem of
poker introduced by David Sklansky,
states that every time you play your hand the way you would
if you could see your opponent's cards, you gain, and every
time your opponent plays his cards differently from the way
he would play them if he could see your cards, you gain. This
theorem is the foundation for many poker strategy topics. For
example, bluffing and slow-playing (explained below) are examples
of using deception to induce your opponents to play differently
than they would if they could see your cards. There are some
exceptions to the fundamental theorem in certain multi-way pot
situations, as described in Morton's theorem.
Pot odds and poker probabilities
The relationship between pot
odds and odds of winning is one of
the most important concepts in poker strategy. Pot odds are
the ratio of the size of the bet required to stay in the pot
to the size of the pot. For example, if a player must call a
$10 bet for a chance to win a $40 pot (not including his $10
call), his pot odds are 1-to-4 (20% probability). To have a
positive expectation, a player's odds of winning must be at
least equal to his pot odds. Continuing the previous example,
if the player's odds of winning are also 1-to-4, if he plays
the pot five times, he puts in $10 five times, loses four times
and wins $50 once (breaking even).
Deception
By employing deception, a poker
player hopes to induce his opponent(s) to act differently than
they would if they could see his cards. Bluffing is a form of
deception to induce opponents to fold superior hands. Against
observant opponents, it is necessary for a player to bluff sometimes
to induce opponents to call his bets when he actually does have
a superior hand. If opponents observe that a player never bluffs,
they won't call his bets unless they have very good hands. Slow-playing
(also called "sandbagging") is deceptive play in poker
that is roughly the opposite of bluffing: betting weakly with
a strong holding rather than betting strongly with a weak one.
Position
Position refers to the order
in which players are seated around the table and the strategic
consequences of this. Generally, players in earlier position
(who have to act first) need stronger hands to bet or raise
than players in later position. For example, if there are five
opponents yet to act behind a player, there is a greater chance
one of the opponents will have a better hand than if there was
only one opponent yet to act. Being in late position is an advantage
because a player gets to see how his opponents in earlier position
acted (which provides the player more information about their
hands than they have about his).
Reasons to raise
Unlike calling, raising has
an extra way to win: opponent(s) may fold. An opening bet may
be considered a raise from a strategy perspective. David Sklansky
gives seven reasons for raising, summarized below.
To get more money in the pot
when a player has the best hand: If a player has the best hand,
raising for value enables him to win a bigger pot.
To drive out opponents when
a player has the best hand: If a player has a made hand, raising
may protect his hand by driving out opponents with drawing hands
who may otherwise improve to a better hand.
To bluff or semi-bluff:
If a player raises with an inferior or drawing hand, the player
may induce a better hand to fold. In the case of semi-bluff,
if the player is called, he still has a chance to improve to
a better hand (and also win a larger pot).
To get a free card:
If a player raises with a drawing hand, his opponent may check
to him on the next betting round, giving him a chance to get
a free card to improve his hand.
To gain information:
If a player raises with an uncertain hand, he gains information
about the strength of his opponent's hand if he is called. Players
may use an opening bet on a later betting round (probe or continuation
bets) to gain information by being called or raised (or may
win the pot immediately).
To drive out worse hands when
a player's own hand may be second best: Sometimes, if a player
raises with the second best hand with cards to come, raising
to drive out opponents with worse hands (but who might improve)
may increase the expected value of his hand by giving him a
higher probability of winning in the event his hand improves.
To drive out better hands when
a come hand bets: If an opponent with an apparent come hand
(drawing hand) bets before a player, if the player raises, opponents
behind him who may have a better hand may fold rather than call
a bet and raise. This is a form of isolation play.
Reasons to call
There are several reasons for
calling a bet or raise, summarized below.
To see more cards:
With a drawing hand, a player may be receiving the correct pot
odds with the call to see more cards.
To limit loss in equity:
Calling may be appropriate to when a player has adequate
pot odds to call but will lose equity on money contributed to
the pot.
To avoid a re-raise:
Only Calling (and not raising) denies the original bettor the
opportunity of re-raising.
To conceal the strength
of a player's hand: If a player has a very strong hand,
he might smooth call on an early betting round to avoid giving
away the strength of his hand on the hope of getting more money
into the pot in later betting rounds.
To manipulate pot odds:
By calling (not raising), a player offers any opponents yet
to act behind him more favorable pot odds to also call. For
example, if a player has a very strong hand, a smooth call may
encourage opponents behind him to overcall, building the pot.
Particularly in limit games, building the pot in an earlier
betting round may induce opponents to call future bets in later
betting rounds because of the pot odds they will be receiving.
To set up a bluff on
a later betting round: Sometimes referred to as a long-ball
bluff, calling on an earlier betting round can set up a bluff
(or semi-bluff) on a later betting round.
Gap concept
The gap concept states
that a player needs a better hand to play against someone who
has already opened the betting than he would need to open himself.
The gap concept reflects that players prefer to avoid confrontations
with another player who has already indicated strength, and
that calling only has one way to win (by having the best hand),
whereas opening (or raising) may also win immediately if your
opponent(s) fold.
Sandwich effect
Related to the gap effect, the
sandwich effect states that a player needs a stronger hand to
stay in a pot when there are opponents yet to act behind him.
Because the player doesn't know how many opponents will be involved
in the pot or whether he will have to call a re-raise, he doesn't
know what his effective pot odds actually are. Therefore, a
stronger hand is desired as compensation for this uncertainty.
Loose/tight play
Loose players play relatively
more hands and tend to continue with weaker hands. Tight players
play relatively fewer hands and tend not to continue with weaker
hands. The following concepts are applicable in loose games
(and their inverse in tight games):
Bluffs and semi-bluffs are less
effective because loose opponents are less likely to fold.
Requirements for continuing
with made hands may be lower because loose players may also
be playing lower value hands.
Drawing to incomplete hands,
like flushes, tends to be more valuable as draws will often
get favorable pot odds and a stronger hand (rather than merely
one pair) is often required to win in multi-way pots.
Aggressive/passive play
Aggressive play refers to betting
and raising. Passive play refers to checking and calling. Unless
passive play is being used deceptively as mentioned above, aggressive
play is generally considered stronger than passive play because
of the bluff value of bets and raises and because it offers
more opportunities for your opponents to make mistakes.
Players who combine passive
play with loose play ("loose-passive") are often referred
to as calling stations.
Hand reading and tells
Hand reading is the process
of making educated guesses about the possible cards an opponent
may hold based on the sequence of actions in the pot. A tell
is a detectable change in an opponent's behavior or demeanor
that gives clues about his hand. Educated guesses about an opponent's
cards can help a player avoid mistakes in his own play, induce
mistakes by his opponent(s), or to influence the player to take
actions that he would normally not take under the circumstances.
For example, a tell might suggest an opponent has missed a draw
and holds a weak hand, but a player also missed a draw and is
sure his hand is even weaker. In this case, using the tell,
the player may decide a bluff would be more effective than usual.
Table image and opponent
profiling
By observing the tendencies
and patterns of your opponents, one can make more educated guesses
about other's potential holdings. For example, if a player has
been playing extremely tightly (playing very few hands), when
she finally does enter a pot, one may surmise that she has stronger
than average cards. One's table image is the perception of your
opponents of one's own pattern of play. One can leverage one's
table image by playing out of character and thereby inducing
one's opponents to misjudge one's hand and make a mistake.
Equity
A player's equity in a pot is
his expected share of the pot, expressed either as a percentage
(probability of winning) or expected value (amount of pot *
probability of winning). Negative equity, or loss in equity,
occurs when contributing to a pot with a probability of winning
less than 1 / (number of opponents matching the contribution).
Example
Alice contributes $12 to a pot
and is matched by two other opponents. Alice's $12 contribution
"bought" the chance to win $36. If Alice's probability
of winning is 50%, her equity in the $36 pot is $18 (a gain
in equity because her $12 is now "worth" $18). If
her probability of winning is only 10%, Alice loses equity because
her $12 is now only "worth" $3.60. If there is already
money in the pot, the pot odds associated with a particular
play may indicate a positive expected value even though it may
have negative equity.
Texas hold'em example
Alice holds J7. Bob holds K6.
After the flop, the board is 568. If both hands are played to
a showdown, Alice has a 45% chance to win, Bob has a 53% chance
to win and there is a 2% chance to split the pot. The pot currently
has $51. Alice goes all-in for $45 and is certain that Bob will
call. Alice's implied pot odds for the all-in raise are 32%.
Bob's simple pot odds for the call are also 32%. Since both
have a probability of winning greater than 32%, both plays (the
raise and the call) have a positive expectation. However, since
Bob has more equity in the pot than Alice (53% vs. 45%), Alice
would have been better off playing the pot as cheaply as possible.
When Alice raised, she gave up the difference in equity on the
money she contributed to the pot.
Short-handed considerations
When playing short-handed (at
a table with fewer than normal players), players must loosen
up their play (play more hands) for several reasons:
There is less likelihood of
another player having a strong hand because there are fewer
players.
Each player's share of the forced
bets increases because there are fewer players contributing
to the forced bets, thus waiting for premium hands becomes more
expensive
Structure considerations
The blinds and antes and limit
structure of the game has a signficant influence on poker strategy.
For example, it is easier to manipulate pot odds in no-limit
and pot-limit games than in limit games. In tournaments, as
the size of the forced bets relative to the chip stacks grows,
pressure is placed on players to play pots to avoid being anted/blinded
away.