Slot machines are typically programmed
to pay out as winnings between 82 to 98 percent of the money
that is wagered by players. This is known as the "theoretical
payout percentage". The minimum theoretical payout percentage
varies among jurisdictions and is typically established by law
or regulation. For example, the minimum payout percentage in
Nevada is 75 percent and in New Jersey is 83 percent.
The winning patterns on slot machines,
the amounts they pay, and the frequency at which they appear
are carefully selected to yield a certain percentage of the
cost of play to the "house" (the operator of the slot
machine), while returning the rest to the player during play.
Suppose that a certain slot machine costs $1 per spin. It can
be calculated that over a sufficiently long period, such as
1,000,000 spins, that the machine will return an average of
$950,000 to its players, who have inserted $1,000,000 during
that time. In this (simplified) example, the slot machine is
said to pay out 95%. The operator keeps the remaining $50,000.
Within some EGM-development organizations this concept is referred
to simply as "par". "Par" also manifests
itself to gamblers as promotional techiniques: "Our 'Loose
Slots' have a 93% Pay-back! Play now!" As an aside, the
"Loose Slots" actually may describe an anonymous machine
in a particular bank of EGMS.
A
slot machine's theoretical payout percentage
is set at the factory when the software is written. Changing
the payout percentages after a slot machine has been placed
on the gaming floor requires a physical swap of the software,
which is usually stored on an EPROM but may be downloaded to
Non-Volatile Random Access Memory (NVRAM) or even stored on
CD-ROM or DVD depending on the technological capabilities of
the machine and the regulations of the jurisdiction. Based on
current technology, this is a time consuming process and as
such is done infrequently. In certain jurisdictions, such as
New Jersey, the EPROM is sealed with a tamper-evident seal and
can only be changed in the presence of Gaming Control Board
officials. Other jurisdictions, including Nevada, randomly audit
slot machines to ensure that they contain only approved software.
In
many markets where central monitoring and control systems are
used to link machines for auditing and security purposes, usually
in wide area networks of multiple venues and thousands of machines,
player return must usually be changed from a central computer
rather than at each individual machine. A range of percentages
are preprogrammed into the game software and
selected by configuring the machine remotely.
In
2006, the Nevada Gaming Commission began working with Las Vegas
casinos on technology that would allow the casino's slot manager
to change the game, the odds, and the payouts remotely via a
computer. The change cannot be done instantaneously, but only
after the selected machine has been idle for at least four minutes.
After the change is made, the machine must be locked to new
players for four minutes and display an on-screen message informing
potential players that a change is being made.
Linked machines
Often machines are linked together in a way that allows a group
of machines to offer a particularly large prize, or "jackpot".
Each slot machine in the group contributes a small amount to
this progressive jackpot,
which is awarded to a player who gets (for example) a royal
flush on a video poker machine, or a specific combination of
symbols on a regular or 9 line slot machine. The amount paid
for the progressive jackpot is usually far higher than any single
slot machine could pay on its own.
In
some cases multiple machines are linked across multiple casinos.
In these cases, the machines may be owned by the machine maker
who is responsible for paying the jackpot. The casinos lease
the machines rather than owning them outright. Megabucks may
be the best known example of this type of machine. Megabucks
Nevada starts at $10,000,000 after a jackpot. (Prior to September
2005, Megabucks Nevada reset to $7,000,000.) The new penny Megabucks
video game also has a jackpot that starts at $10,000,000.
Slot
machines that are not linked to a large regional jackpot such
as Megabucks usually have higher payout percentages, as linked
machines have to take into consideration the large jackpot amount
into their payout percentage calculations.
Near-miss programming
Because the reel display of modern slot machines is controlled
by computer software, it is possible to make the slot machine
frequently display combinations that are close to winning combinations.
For instance, if the jackpot combination is "7-7-7",
a slot machine could be programmed to frequently display "7-7-(non-7)".
This can fool the player into thinking they "almost won",
teasing them into playing more often.
This
practice of showing combinations that are similar to winning
combinations more frequently than would occur randomly is called
"near-miss" programming. It has been ruled illegal
in the U.S. states of Nevada and New Jersey. The Nevada Gaming
Commission did review some machines with this type of programming
and refused to authorize them.
There
is a related phenomenon that is also sometimes called "near-miss".
The chance of a winning combination appearing on a payline is
controlled by the winning percentages programmed into the slot
machine. However, the combinations appearing above and below
the payline are all roughly equally randomly distributed. This
means it is much more likely that a "winning combination"
will appear above or below a payline than on the payline. Using
the same example above, it is much more likely that a
"winning combination" of "7-7-7"
would appear on a line above or below the payline than the chance
that it would appear on the payline.
The
issue of a near-miss above or below the payline was also investigated
by the Nevada Gaming Commission. They ruled that this was legal,
so long as the "near-miss" above or below the payline
was not specially programmed. In other words, the "near-miss"
must be just as likely to occur as any other combination. The
machine cannot be specially programmed to show "winning
combinations" more frequently than other combinations above
or below the payline.
The
calculation is more complicated than implied here. The stops
are not 'programmed' in the sense that their outcome is the
result of a calculation. In fact, the reel strips (like a mechanical
poker machine) are designed so that the machine will pay according
to the relevant RTP.
Near-miss
programming, where a near miss is innacurately displayed (i.e.
the player is shown something that is not an accurate representation
of the reelstrips) is not allowed in Australia either. Due to
this, regulators use stop motion cameras to audit manufacturer's
practices.