Mah
Jongg : Object of the Game |
To
play Mah Jongg,
you need to collect combinations of tiles. In Mah Jongg these
combinations are known as Chows, Pungs and Kongs. A Chow is
a consecutive sequence of three tiles of the same suit. A Pung
is three identical tiles of the same suit. A Kong is four identical
tiles of the same suit. These are illustrated below.
Chow
Example Pung Example Kong Example
Kongs
always have one or two tiles turned over.
Mah
Jongg is played in Hands. A minimum of four Hands make up a
Round, four Rounds make up a Game. This is because each Wind
must be Wind of the Round once and each player must have four
turns playing as East Wind. The minimum number of Hands that
make up a Game is therefore sixteen. There can however be more
Hands in a Round if the East Wind player continues to win!
Each
player's Hand always consists of thirteen tiles, and when it
is the turn of the player they are dealt a fourteenth tile.
The player can choose to keep the tile that has just been dealt
or can immediately discard the tile. In this manner players
always retain the correct number of tiles in their Hand.
The
object of the Game is to make a complete Hand of fourteen tiles,
this is called going Mah Jongg.
The Hand that is needed to go Mah Jongg must consist of either:
Four
combinations of three (Chow or Pung) or four (Kong) tiles and
a pair of identical tiles.
Starting
A Game
You
start by getting four friends together
Deciding
Which Player Is To Be East Wind
To start a Game it first has to be decided which player is going
to start playing as East Wind. This is done by each player throwing
a die. The player who scores the highest will play as East Wind.
The East Wind Player will always keep their dealt tiles on a
red stake. All other players will be assigned black stakes for
the tiles that they are dealt.
Starting
A Hand
At the beginning of each Hand the Wall is rebuilt and the Tiles
dealt.
Building
The Wall
At the start of a Game players need to build a Wall out of all
144 tiles in order to start a Game. To do this all the tiles
are placed face down on the table and shuffled. Each player
then takes an appropriate number of tiles (still keeping the
tiles face down) in order to actually build the Wall.
The
Wall consists of four sides, each side is 2 tiles high and 18
tiles long
Deciding
Which Tile Is To Be Opened
After the East Wind player has decided which side of the Wall
will be opened, as explained in the section Deciding Which Side
of the Wall is to be Opened, the player who is facing this side
of the Wall will have to decide at which position in his or
her side of the Wall the breach will be made.
Example
Assume that the East Wind player has thrown "12" and
the North Wind player will open his or her side of the Wall.
To
do this the North Wind player now throws the two dice. The number
that is thrown is added to the previous number (thrown by the
East Wind player) the total number indicates where the Wall
be opened. Say the latest score is "4" and the previous
score which was "12" - we now have a total of "16".
The
North Wind player now simply counts over the top of the tiles
from the left hand side of the Wall that the player is facing
until the number "16" (in our example) is reached.
If the total number thrown is greater than "18" then
simply continue counting around the right hand corner of the
Wall. The tiles (there will be two tiles - remember that the
Wall is 2 tiles high all around) that occupy position "16"
mark the opening position of the Wall.
The
opening position tiles are now removed to one side - these tiles
are referred to as the Loose Tiles - at this stage in the Game,
the Loose Tiles are used to mark the end of the Wall. If you
like this is simply a visual reminder in a Game of where the
Wall actually finishes. The Loose Tiles are now placed as follows:
The top tile is placed (face down) on top of the Wall immediately
to the left of the opening in the Wall. (In our example, on
top of the tiles that occupy position "15" in the
Wall).
The bottom tile is placed (again face down) on top of the Wall
three positions to the left of the opening in the Wall. (In
our example, on top of the tiles that occupy position "13"
in the Wall).
The
last 14 tiles in the Wall to the left of the opening and the
Loose Tiles are referred to as the Kong Box. The purpose of
the tiles in the Kong Box is to supply extra tiles to players
during a Game. These tiles perform no other function throughout
a Game.
Note
Throughout the whole procedure it must be remembered that tiles
are kept face down - at no time must any player see the markings
on the tiles!
Loose
Tiles And The Kong Box
Before play can begin each player's hand is examined for the
following tiles:
Flower and Season Tiles
Kongs
If
these occur in a player's hand then these tiles will be displayed
above the player's stake and the player will need to be dealt
replacement tiles.
Replacement
tiles are dealt as follows:
All
players get replacement Loose Tiles from the Kong Box for each
Flower, Season or Kong, starting with East Wind player and progressing
counter clockwise. If a Flower or Season tile is dealt as a
replacement tile or a replacement tile completes a Kong then
another replacement tile is given to the player, after all players
have had replacement tiles for Flower, Season and Kong tiles
originally dealt.
Playing
A Hand
At this stage, all players have 13 tiles in their hand. All
players have had replacement tiles for Flowers, Seasons and
Kongs. The tiles that each player has been dealt are shown on
their stake. A red stake is used for the East Wind player -
all other players are assigned black stakes.
East Wind Player Starts A Hand
After the tiles have been dealt and replacement tiles given
to players as necessary the East Wind Player will be given an
extra tile from the Wall. The hand starts by the East Wind Player
discarding a tile.
From
now on the East Wind Player will have 13 tiles the same as the
other players and this pattern will remain in force until a
player goes Mah Jongg in which case they will have 14 tiles.
Claiming An Original Hand
If the East Wind player finds that the 13 tiles dealt to him
or her from the Wall together with the first tile given to start
the Game is a complete Mah Jongg Hand, then the East Wind player
declares an Original Hand, goes Mah Jongg and gets three times
extra doubling of his or her total score.
Claiming
A Standing Hand
If a player finds that after he or she has discarded their first
tile they need only one more tile to complete their Mah Jongg
Hand, then the player declares a Standing Hand. The player must
keep on playing but cannot change the Hand or the strategy for
his or her Hand but has to wait until the tile that is required
is discarded by another player or dealt to the player during
a Hand.
Drawing
Tiles From The Wall
When a player has discarded a tile and none of the other players
want this tile, then the hand continues with the next player
being dealt a tile from the Wall.
Discarding
Tiles
A player has to discard a tile from his or her stake after he
or she has been dealt a tile from the Wall or has completed
a Chow, Pung or Kong by picking up a tile discarded by another
player. If the player completes a Kong or is dealt a Flower
or Season tile, then the player first is dealt a Loose Tile
as a replacement for this tile. A player does not discard a
tile when they go Mah Jongg. If none of the other players claims
a discarded tile, then this tile is out of the game and can't
be claimed at a later stage. Play continues with the next player
taking the next available tile from the Wall.
Picking
Up Discarded Tiles
You can pick up a discarded tile to make a Chow, Pung, Kong
or to go Mah Jongg.
Picking
Up Discarded Tiles for a Chow
A "Chow" is three consecutive tiles of the same suit.
Example
You
are ONLY allowed to collect Chows from the suits, Circles, Bamboo
or Wan.
There
are three ways to make a Chow:
By picking up a discarded tile BUT ONLY if the tile has been
discarded by the player to the immediate left of you, if you
make a Chow this way it is called an Exposed Chow and is displayed
above your stake for all other players to see.
You can make Chows if you wish from tiles you have been dealt.
If you do this the Chow can stay in your hand, in such a case
it is known as a Concealed Chow.
You can make a Chow to go Mah Jongg, in such cases you are allowed
to pick up a tile that has been discarded by any player in order
to make the Chow and go Mah Jongg.
Note
There are some circumstances when you are not allowed to pick
up a discarded tile to make a Chow - this occurs when two or
more players want to pick up the same discarded tile.